Initialize engine version: 5.6.4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4058 MB
    Driver:   23.21.13.8859
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in  0.252 seconds
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Tank Viewer\Tank Viewer\Tank Viewer_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 5760x3239 at 0,0
<RI> Initialized touch support.

OpenVR initialized!
 
(Filename:  Line: 424)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
UnloadTime: 0.736320 ms
Connected to oculus:WMHD202B3001F3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Setting up 6 worker threads for Enlighten.
  Thread -> id: 4b6c -> priority: 1 
  Thread -> id: 2cd8 -> priority: 1 
  Thread -> id: 344c -> priority: 1 
  Thread -> id: 13f0 -> priority: 1 
  Thread -> id: 32d8 -> priority: 1 
  Thread -> id: 4514 -> priority: 1 
OpenVR Shutdown
 
(Filename:  Line: 889)

